/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H


// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

// enum custom_keycodes {
//   QWERTY = SAFE_RANGE,
//   LOWER,
//   RAISE
// };

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT_ansi(
        KC_F1, KC_PSLS,    KC_PAST,  KC_PMNS,
        KC_P7  , KC_P8  ,    KC_P9,             KC_F1,
        KC_P4  , KC_P5  ,    KC_P6,    KC_PPLS, KC_F2,
        KC_P1  , KC_P2  ,    KC_P3,             MO(1),
        KC_P0  ,             KC_PDOT,  KC_PENT
    ),
};
